Die Alpha zur neuen Erweiterung Legion von World of Warcraft, ist wieder da. Ja, Ihr lest richtig, die Alpha – und es gibt einiges Neues. Die Highlights zum neuen Alpha-Build haben wir hier in Text Format und als Grafik. Außerdem können sich alle die noch keine Alpha Zugang haben freuen, denn es wurden neue Einladungen zur Alpha versendet.

Inhaltsverzeichnis

 

Highlights aus dem Legion Alpha Build 20914

  • Die Klasse des Schamanen ist (teilweise) spielbar und somit kann auch die Klassenhallen am Maelstorm besucht werden!
  • Diverse neue Ausrichtungen sind nun spielbar: Disziplin Priester, Wiederherstellungs Druide, Wächter Druide, Rachsuchts Dämonenjäger, Elementar Schamane, Verstärker Schamane, Treffsicherheits Jäger.
  • Das Finsterherzdickicht steht nun als Dungeon zur Verfügung.
  • Die aktuelle Maximalstufe wurde um 2 Stufen auf Level 106 angehoben.
  • Das Gebiet Val’Sharah ist nun betretbar
  • Es gibt ziemlich coole neue Mounts: Ein großer Fisch und ein Fuchs!
  • Die „Affixe“ des neuen Herausforderungsmodus sind in den Dateien enthalten. Dabei handelt es sich um die Effekte, die nach und nach ausgelöst werden, um die Dungeons schwerer zu machen:
    • Decay: Alle Spieler bekommen jede 3 Sekunden 5.000 Schaden
    • Skittish: Die erzeugte Bedrohung auf Feinden schwindet sehr schnell
    • Attenuated: Der ausgeteilte Schaden auf Feinde, wird je nach Reichweite um bis zu 50% verringert. Je weiter weg, desto schlimmer!
    • Necrotic: Alle feindlichen Nahkämpfer lassen einen Debuff auf das angreifende Ziel stapeln, wodurch Schaden verursacht und die erhaltene Heilung verringert wird.
    • Teeming: Zusätzliche Gegner stehen in der Instanz bereit zum Angriff!
    • Raging: Wenn ein Gegner, ausgenommen Bosse, unter 30% Leben fällt, wird ein Wutanfall ausgelöst, der den ausgeteilten Schaden um 100% erhöht.
    • Bolstering: Wenn ein Gegner, ausgenommen Bosse, stirbt, wir das maximale Leben und der ausgeteilte Schaden von allen anderen Gegnern in unmittelbarer Nähe um 20% erhöht.
    • Tyrannical: Bosse haben 50% mehr Lebenspunkte und verursachen 30% mehr Schaden!
  • Es gibt Ausrüstung für Anhänger. Also besser gesagt Items, die man einsetzen kann, um Anhängern bestimmte Effekte zu geben. Beispielsweise ein Rucksack, wodurch sie die Chance haben ein zufälliges Item von einer Mission mitzubringen.
  • Wer der englischen Sprache mächtig ist, kann sich schon auf WoWHead die aktualisierten Rechner für Talente der Klassen, Artefakte und dem neuen PvP-System anschauen.
  • Das Schamanen Tier 19 Set ist da und die mythische Variante des Druidensets ist nun komplett – Siehe untere Modelle!

Grafisch Dargestellt:


Legion Alpha Known Issues – Updated 1/13/16

Salutations eager Alpha participants!

Below is a list of issues that we are aware of. Please note that this list is not complete and only highlights issues that we believe will have moderate visibility for Alpha participants. I’ll be updating this list regularly, so it’s a good idea to check it out prior to posting in the bug forums.

Artifact Acquisition and Order Halls

  • Cages inside of Violet Hold are sometimes missing Arcane Barriers during the Havoc Demon Hunter Acquisition questline.
  • Druid Forms are incorrectly oriented when viewed above the Forge.
  • Players are unable to enter the Emerald Dreamway portal while mounted during “To the Dreamgrove”.
  • Garrison Monuments may sometimes spawn in the Druid Order Hall.
  • Shaman who enter the Maelstrom during the quest “A Ring Unbroken” may be placed into the wrong phase upon landing.
  • “The Voice of Thunder” quest is missing POI, minimap markers, and quest outlines for the final two objectives and has no completion indicator on the minimap.
  • Shaman that log out for more than 5 minutes during the Maelstrom Intro scenario will fall from the sky to their death when logging back in.
  • Lyana Darksorrow is not dead in the quest “The Hunt” after Varedis Felsoul states that she was killed.
  • Taldath the Destroyer’s ability, Shadow Sweep, does not deal damage and inconsistently pushes players away.
  • Stage 3 of the Vengeance Demon Hunter’s scenario contains typos in the scenario objectives.

Dungeons

  • Darkheart Thicket
    • The dungeon journal is missing a zone information entry.
  • Violet Hold
    • Blood Princess Thal’ena’s Blood Swarm Ability will ignore some partial immunities.
    • Blood Princess Thal’ena’s Shroud of Sorrow ability will ignore some immunities.
    • Anub’esset’s Impale ability will deal damage through Aspect of the Turtle.
    • Anub’esset’s Blistering Ooze ability will ignore some partial immunities.
    • Fel Lord Betrug’s Chaotic Energy ability will ignore some partial immunities.
    • Millificent Manastorm will clip through the ground when pathing in certain areas.
  • Neltharion’s Lair
    • Rokmora has no animations.
    • Dargrul has multiple abilities that damage players through Cloak of Shadows and Aspect of the Turtle.

General and Zones

  • Party members who die during the Ysera battle during the quest “The Fate of Val’sharah” will not be placed in the correct phase once the fight is complete.
  • Players are able to view other players talking heads during the quest “Close Enough to Touch”.
  • Tyrande Whisperwind is attackable during the quest “The Fate of Val’Sharah”.
  • Players are not able to turn in the quest “Entangled Dreams” if it was shared with them.
  • There are two Dalarans. This should not affect any gameplay.

Einige neue Grafiken und Texturen aus Build 20914

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Alpha Build Design Notes

Tank and Healer Abilities and Cooldowns – Tanks and Healers will notice significant changes to the tuning on many of their defensive abilities. These may appear to be “nerfs” at first glance, but are actually part of a widespread adjustment to improve overall tank (and tank healer) gameplay, that includes reducing the strength/frequency of defensive cooldowns, and adjusting creature tuning to compensate. We’ve made a separate thread to give full context about these changes here: http://us.battle.net/wow/en/forum/topic/20420493025

  • New Logging Feature – The Advanced Combat Log now includes additional data that will be of use to developers and users of data analysis sites and tools. We’ve made a separate thread to provide the data structure for the new COMBATANT_INFO log event here: http://us.battle.net/wow/en/forum/topic/20419432775
  • New Specializations Unlocked – There are 7 new specializations ready for testing! Several additional specializations have been unlocked for testing. We’d love any and all feedback about their gameplay, artifact quest lines, abilities, etc.
    • Vengeance Demon Hunter – NOTE: Vengeance abilities, talents, and artifact traits are still preliminary and are being heavily iterated on.
    • Guardian Druid
    • Restoration Druid
    • Marksmanship Hunter
    • Discipline Priest
    • Enhancement Shaman
    • Elemental Shaman
  • Honorable Medallion – This build includes our solution for the “CC break trinket” for low level classes. Upon entering a battleground or arena for the first time, players will learn the “Honorable Medallion” (temp name) spell. This spell removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat and has a 3 minute cooldown. Players can learn this spell at any level and it resides in the General section of your spell book. The first row of PvP talents then modifies the Honorable Medallion. This will provide the “CC break trinket” mechanic for all levels of PvP player. Feedback on this solution would be appreciated!
  • Talent Design Status – We’ve reached a ‘first draft’ level of design for talents for all specializations. There are some that we still have outstanding plans to revise or replace, but the vast majority are ready for feedback. Tuning has not been done, so you’ll have to imagine that numbers are adjusted such that talents are balanced, but we’d love to hear feedback about what talents you like or dislike. Especially useful is feedback on particular talent rows, and whether they feel like interesting choices or not (again, assuming numbers will be balanced).
  • Artifact Trait Design Status – More artifacts are available, and you’ll be able to unlock further traits on existing artifacts. At this time, feedback is welcome on artifact traits, but we still have much work to do on them, and have many revisions planned. Expect significant change to many of the artifact traits in the future