Wie wir bereits vor der BlizzCon auf AHYO berichtet haben, will Nostalrius eine Ankündigung zu Klassischen Servern auf der BlizzCon haben. Doch Blizzard selbst antwortete wenige Tage vor der Hausmesse darauf, sie kündigen keine Legacy-Server an. Das ist soweit also alles bekannt, Blizzard will „noch“ keine Legacy-Server.

Daraufhin gibt es jetzt aber wieder etwas Neues von Nostalrius, diese versprachen das „Entweder Blizzard oder wir selbst“ eine Ankündigung machen. Nostalrius macht jetzt ernst, sie wollen den Source Code und die Tools ihres Nostalirus-Servers freigeben .

Vorab soll das Elysium-Team den Quellcode erhalten, das Team liegt auf einer Wellenlänge mit dem Nostalirus-Team. In naher Zukunft soll der Code jedoch für die gesamte Community frei zugänglich sein.

Ever since our first official contact with Blizzard, we have had such high expectations. It was of course a great honour to meet with Mike Morhaime and the WoW team, and share our passion as true fans of Blizzard games, but our primary goal was to convince them with our experiences that now is the ideal time to merge back the legacy community – which feels that the game they loved was lost when Cataclysm was released 6 years ago.

After the meeting with Blizzard, we continued to reach out regarding the issues they raised in order to help them as much as possible and to speed up the process of an official release. Trust us, we were ready to work like hell on that, even more than before in order to help WoW team. But we never received any response to these questions, even after 4 months. Then, we tried to show our motivation to solve the issues from a different angle by working on mature proposals (studies, cost analysis, schedules, milestones, etc.), including a complete transfer of technology of our existing work, fixing the few remaining issues we had, official Battle.Net integration on Legacy to enhance community driven strategy and other more complex IT topics, all of this on a volunteer basis. Why? Our only goal was to nullify as much as possible the impact of Legacy on the WoW team so that everyone could be pleased with the result. We knew that having even a single person from the current WoW Team working on Legacy might not be seen in a positive light by the Legion community, something we understand. Sadly, we never received any answers to these proposals either.

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Blizzcon got closer by month after month, then week after week, and all the while we had a constant flow of messages from the community solidly supporting the idea of legacy servers. So we decided to take the risk of challenging Blizzard regarding Legacy servers and lighting the flame of hope for one final burst. Why? Because there are many MMORPGs coming in 2017 and 2018, mainly from Asia and also including crowd funded projects. Vanilla WoW fans were already disappointed by the stance Blizzard had adopted for so many years, and many of those people might never come back unless things moved fast on the subject.

WoW Vanilla is still an attractive game, with the potential to be a tremendous success even for players who had not played it before, as demonstrated by our data published in the Post-mortem. Don’t get us wrong, it’s not about whether Legion is better than Legacy or vice versa. Both have pros and cons and address the tastes of different players – that’s the point. Everyone should try understand the viewpoints of both:

* The legacy community has been waiting for many years to touch once again what they truly love. There is no need for any explanation because that’s the definition of passion: it cannot be explained nor understood, but sometimes lead to the most beautiful things you have ever seen.

* And on the other hand, today’s Legion community enjoys a different and newer vision of the game and other great Blizzard products, but feels harassed by people who are desperate to reclaim an older, and just as great version of WoW.

Still, both consist of gamers in love with the same thing: the World of Warcraft universe. Legacy servers are a complementary service, that actually broadens and strengthens the whole WoW community, bringing more challenges and fun to everyone as described in the survey we did months ago until new choices appear. Regarding Legacy community, what we can say for sure is that we always saw so much unity and positive attitude for World of Warcraft during the time we had the opportunity to work on it: so strong when it was alive, yet so fragile and difficult to preserve.

J.Allen Brack announced prior to Blizzcon, that the topic of Legacy WoW wouldn’t be addressed during Blizzcon despite the hundreds of thousands of people requesting it. Matt Goss also said the same thing during Blizzcon. Still, we should not forget that Blizzard is the owner of World of Warcraft and would be for sure the most able to restore it. Until they disclose a schedule (if they do), the Legacy community will have to assume there will not be an official Blizzard release of Legacy WoW – possibly for very long time.

So, it’s time for us to release our source code and additional tools to the community in the hope that it will maintain the Legacy community as much as possible until Blizzard announces an official Legacy plan – should they decide to do that.

The source code will be first given to an existing Legacy project which we believe to be the most in line with our core values, named Elysium. This server shares the volunteer spirit and passion for the game we had. Furthermore, an important part of Nostalrius volunteers are already working there, some under different names. We wish them all the best, and hope that they will become a new home for the reunited Vanilla community. We will continue collaborating closely with them. This collaboration could include additional „things“ to share with them if necessary to achieve this goal. In exchange, this server promised to not receive any profit from this activity. They will also have to create the documentation required to install, understand and use the work we did.

Once this work has been done, source code & documentation will be release to the public. Goal is to have the same user friendly development package as we did for our Burning Crusade project. All of this to help developers who want to work in the gaming industry later understanding how a server works, as Nostalrius server backbone can be considered as one of the rare production server of that scale to become available. The purpose of this will still remain mainly educational in nature.

We worked hard for the last 6 years on this project, even if most of you only experienced it for just one year. A list of all the volunteers who worked here will be provided soon. We know that it may be difficult to understand our motivation: spending all this time for a passion on a volunteer basis. Maybe it is heresy. But for us, if you’re good at something, it’s your duty to give back one way or another.

It was a great journey, you are an amazing community, and we believe that stories which started with Nostalrius have not come to an end!

Nostalrius Begins