Concordance of the Legionfall – Der neue 50-fach Artefakt-Bonus in Patch 7.2

Es gibt einen neuen Artefakt-Bonus mit Patch 7.2. Das weiß man inzwischen, doch wie geht es eigentlich weiter? Das wird jetzt etwas verdeutlicht, denn: Man wird sich diesen neuen Bonus über verschiedene Questreihen freischalten. Der neue mehrfach Skillbare Bereich heißt Concordance of the Legionfall. Diesen besitzen alle Artefaktwaffen und er hat auch immer den gleichen Effekt. Zudem hat er zwei Besonderheiten!

  • 50-mal skillbar!
  • Auslöseeffekt: Erhöht das Hauptattribut für 10 Sekunden um X Punkte. (Auf Stufe 50 sind es 11.800 Punkte.)

Jetzt frage ich mich, bin ich der einzige dem auffällt, dass das neue System es neuen Spielern und Twinks nahezu unmöglich macht hinterher zu kommen? Entscheidet selbst, also weiter mit der News:

Das ist aber auch eine ganze Menge an Artefaktmacht die ihr haben müsst. Denn bis zum besagten Skill gibt es ja auch die neuen Bonis ab Rang 35 die wie folgt ins Gewicht fallen.

RangPatch 7.2Gesamt
361.915.0008.766.330
3710.000.00018.766.330
3812.500.00031.266.330
3915.500.00046.766.330
4019.500.00066.266.330
4124.500.00090.266.330
4230.500.000121.266.330
4338.000.000159.266.330
4447.500.000206.766.330
4559.500.000266.766.330
4674.500.000340.766.330
4793.000.000433.766.330
48116.500.000550.266.330
49144.500.000695.766.330
50182.000.000877.766.330
51227.500.0001.105.266.330

Habt ihr euch dadurch gequält kommt der neue besagte 50er-Bonus, hier in der Tabelle seht ihr die nötigen Kosten. Die steigen und steigen und steigen natürlich ins unermessliche an.

RangPatch 7.2Gesamt
52284.500.0001.389.766.330
53355.500.0001.745.266.330
54444.500.0002.189.766.330
55555.500.0002.745.266.330
56694.500.0003.439.766.330
57868.000.0004.307.766.330
581.085.000.0005.392.766.330
591.356.500.0006.749.266.330
601.695.500.0008.444.766.330
612.119.500.00010.564.266.330
622.649.500.00013.213.766.330
633.312.000.00016.525.766.330
644.140.00.00020.665.766.330
655.175.000.00025.840.766.330
666.469.000.0026.487.666.330
678.086.500.00034.574.166.330
6810.108.000.00044.682.166.330
6912.635.000.00057.317.166.330
7015.794.000.00073.111.166.330
7119.742.500.00092.853.666.330
7224.678.000.000117.531.666.330
7330.847.500.000148.379.166.330
7438.559.500.000186.938.666.330
7548.199.500.000235.138.166.330
7660.249.500.000295.387.666.330
7775.312.000.000370.699.666.330
7894.140.000.000464.839.666.330
79117.675.000.000582.514.666.330
80147.094.000.000729.608.666.330
81183.868.000.000913.476.666.330
82229.835.000.0001.143.311.666.330
83287.293.000.0001.430.604.666.330
84359.117.000.0001.789.721.666.330
85448.896.000.0002.238.617.666.330
86561.120.000.0002.799.737.666.330
87701.400.000.0003.501.137.666.330
88876.750.000.0004.377.887.666.330
891.095.940.000.0005.473.827.666.330
901.369.920.000.0006.843.747.666.330
911.712.400.000.0008.556.147.666.330
922.140.500.000.00010.696.647.666.330
932.675.630.000.00013.372.277.666.330
943.344.540.000.00016.716.817.666.330
954.180.670.000.00020.897.487.666.330
965.225.840.000.00026.123.327.666.330
976.532.300.000.00032.655.627.666.330
988.165.370.000.00040.820.997.666.330
9910.206.700.000.00051.027.697.666.330
10012.758.400.000.00063.786.097.666.330
10115.948.000.000.00079.734.097.666.330

 

Helfen beim Sammeln der Artefaktmacht gibt euch der Multiplikator.
Dieser hatte auf dem PTR sogar noch ein weiteres Update bekommen.

ArtefaktwissenSteigerung der Artefaktmacht (alt)Steigerung der Artefaktmacht (neu)
2650.000%100.000%
2775.000%130.000%
28100.000%170.000%
29125.000%220.000%
30150.000%290.000%
31175.000%380.000%
32200.000%490.000%
33225.000%640.000%
34250.000%830.000%
35275.000%1.080.000%
36300.000%1.400.000%
37325.000%1.820.000%
38350.000%2.370.000%
39375.000%3.080.000%
40400.000%4.000.000%
415.200.000%
426.760.000%
438.790.000%
4411.430.000%
4514.860.000%
4619.320.000%
4725.120.000%
4832.660.000%
4942.460.000%
5055.200.000%
Concordance of the Legionfall (Quelle)

Ion alluded to some of this in his post last week, but essentially the goal here is to address what we believe to be the core of the issue with the 7.0 final traits: the large gap in player power it created between players who spent a lot of time farming AP and those who spent their time on other endeavors. To that end, there’s four key changes:

#1: The individual ranks are less impactful. This was honestly one of the biggest issues with the 7.0 design. Grinding out a couple million Artifact Power for a 0.5% raw damage increase was just too lucrative compared to other methods of endgame progression – even eclipsing gear for some players. The goal for the new 7.2 design is that the next rank is still an increase, and you won’t turn it down, but it’s not your primary focus.

#2: The rate at which the cost for the next rank increases is higher. In the 7.0 design, someone who farmed twice as much AP as you had roughly twice as many ranks as you. While rewarding the extra effort isn’t a bad thing, it doesn’t need to be nearly that rewarding. By making each rank’s cost increase exponentially, we can help ensure that you’re never too far behind even if you aren’t spending as much time farming AP. It also means that, as Artifact Knowledge increases, it’ll be easier for alts or newer players to catch up.

As a quick aside, to put some extra context on both of those changes: we always want Artifact Power to be of at least some value to you. It’s fine to reach a point where you’re not going out of your way to earn it, but it’s purpose is to be a fairly reliable form of progression. If you spend an evening raiding, or run a few dungeons, or do some PvP, but don’t get any gear upgrades, you should still be able to say „at least I earned some Artifact Power“ with some level of satisfaction.

Anyway, key change #3: The new trait gives a primary stat bonus instead of a percentage-based increase. With the 7.0 design, as your gear improved, so did the total benefit you were getting from your final trait. Changing to a primary stat bonus means it’s giving roughly the same benefit to someone at ilevel 900 as it does to someone at 850. Again, the goal here is to reduce the overall power gap.

And finally, #4: It’s a proc. I know anything that involves RNG is often controversial, but this is, in my opinion, a great example of where it’s extremely useful. This is for two reasons.

First, it kind of muddies the waters a bit. When you wipe on a boss at 1%, or just barely miss a kill window, it can be easy to say „if Todd was doing 2% more damage we’d have won.“ But when it’s a proc, you can’t actually be that sure. Maybe Todd needs more AP, or maybe he just got unlucky with procs. Maybe the wipe wasn’t Todd’s fault at all. Maybe you should be a little nicer to Todd.

Second (and more importantly), it allows for player skill to play more of a factor. If you’re the sort of player who can pay attention to procs and adjust your rotation on the fly (say, a healer who chooses to use cheaper spells while it’s active, or a damage-dealer who saves a charge of their hardest-hitting ability), you’re going to get more value out of the new trait than someone who ignores it.

I’ve seen some initial feedback that indicates some specs are likely to benefit from these more than others – to some degree that’s expected, but specific feedback on which specs those are and why is very helpful. We’re still actively tuning and tweaking things, so please keep that feedback coming.

I haven’t been a hardcore progression raider for a few years now, but I can tell you with absolute certainty that wiping at 1% due to poor procs/RNG is INFINITELY worse than simply needing a bit more gear to push you towards that kill.
I understand where you’re coming from but personally disagree – for me, knowing we just got unlucky means that it’s worth it to try again and hope for a different result, whereas „we just don’t have enough gear/AP“ means we should give up and come back next week.

Either way, my point wasn’t to say „this will make wiping at 1% less painful,“ but more to say it’s harder to pin it on Todd skipping last week’s M+ farm. Poor guy

Blizzcon 2017 – All News on ahyo.de

2 Comments

  1. Nyarla

    „Habt ihr euch dadurch gequellt“ – verstehe nicht, was Ihr damit sagen wollt…

  2. Dometon

    Natürlich meinte ich gequält. Beim nachlesen wurde das geändert, wohl der sinn nicht ganz mit gekommen. Aber zum Mensch sein gehört es, Fehler zu machen.

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